Rank: General, Class AAA
Branch: People's Liberation Army
Tactics: Advanced Infantry Divisions
» Units:
| Mini-Gunner |

| A lone Red Guard solider armed with a powerful mini-gun, the Mini-Gunner can tear through flesh and armor alike. Mini-Gunners can target both ground and air units. The Mini-Gunner comes as a single unit when purchased, unlike the regular Red Guard, and is not affected by the Chain Guns upgrade. |
|
| Cost: $350
Strengths: Infantry and air units
Weaknesses: Tanks
Upgrades: |
|
 | Capture Building
Cost: $1000
Purchase At: Barracks
This upgrade is the same as the one in CnC Generals without the Zero Hour expansion. It allows this unit to capture enemy buildings over a period of a few seconds. |
|
| Super Hacker |

| The Super Hacker is similar to the regular Hacker in CnC Generals. The Super Hacker can, however, disable not only enemy structures, but also enemy vehicles. Like the regular Hacker, the Super Hacker can hack the internet for cash. The Super Hacker is stealth and starts at veteran level. |
|
| Cost: $625
Strengths: N/A
Weaknesses: N/A
Upgrades: None |
| Super Lotus |

| Super Lotus is a more advanced version of China's Black Lotus hero unit. Super Lotus can disable enemy vehicles, disable enemy structures, and steal money from enemy supply centers, faster than the regular Black Lotus. |
|
| Cost: $1500
Strengths: N/A
Weaknesses: N/A
Upgrades: None |
| Assault Troop Crawler |

| The Assault Troop Crawler comes with 8 Mini-Gunners inside of it, who are able to shoot out of it at any time. The Assault Troop crawler heals nearby infantry, vehicles, and air units and can also detect stealth units. |
|
| Cost: $2400
Strengths: Infantry and buildings
Weaknesses: Tanks and aircraft
Upgrades: None |
| Assault Helix |
 | Assault Helixes are are massive, powerfully upgraded versions of the Helix helicopter. The Assault Helix can garrison and transport up to 8 infantrymen. Since the Assault Helix comes with a special bunker upgrade, the infantrymen inside of it are able to fire out of it at any time. The Assault Helix comes with a relatively weak automatic cannon and cannot be upgraded with a Propaganda Tower, a Bunker, or a Gattling Cannon like the regular Helix can. |
|
| Cost: $1500
Strengths: Tanks and light vehicles
Weaknesses: Missile-armed infantry, anti-air defenses
Upgrades: |
|
 | Napalm Bomb
Purchase At: Helix Helicopters
Cost: $800
This upgrade enables the individual Helix helicopter it was purchased at to drop a Napalm bomb on an area every 10 seconds. When a Napalm bomb is dropped, a firestorm is created. |
|
| Attack Outpost |
 | The Attack Outpost comes with 4 veteran Tank Hunters when it is built. These Tank Hunters can fire out of the Attack Outpost, which can carry a total of 10 infantrymen. It is stealth only when it is not moving and the infantry inside of it are not shooting. This unit detects other stealth units within its large sight range, just like the regular Listening Outpost. The Attack Outpost, however, also heals nearby infantry, vehicles, and air units. |
|
| Cost: $1000
Strengths: Stealth units
Weaknesses: Tanks, aircraft
Upgrades: None |
» Structures:
| Fortified Bunker |
 | Fortified Bunkers are more advanced versions of the regular Chinese Bunker. These bunkers can hold 10 infantry units and come pre-upgraded with land mines when they are built. Fortified Bunkers are also provide more protection against laser beams and explosions. |
|
| Cost: $700
Upgrades: |
|
 | Neutron Mines
Cost: $500
Purchase At: Chinese Structures
Neutron Mines kill infantry immediately, as well as drivers of any vehicles that pass by. |
|
» Other Modifications:
- ECM Tank: Cost increased to $900 (normally $800)
- Dragon Tank: Cost increased to $900 (normally $800)
- Inferno Cannon: Cost increased to $1100 (normally $900)
- Red Guard Training: Removed - replaced with Mini-Gunner Training (see below)
- Frenzy: Level 1 is available as a 1 Star General. Level 2 and level 3 are available as a 3 Star General.
- Cash Hack: Ability removed
» General's Powers:
| Mini-Gunner Training |
 | Rank Required: 1 Star General
Mini-Gunner Training, which replaces the Red Guard Training power, makes all new Mini-Gunners be trained as elite Mini-Gunners, instead of veteran Mini-Gunners. | |
| Mini-Gunner Paradrop |
 | The Mini-Gunner Paradrop power calls in a transport aircraft from off-screen to drop off Mini-Gunners at a specified location.
Countdown Timer: 4:00 |
|
| Level 1 | |
 | Rank Required: 3 Star General
Mini-Gunners Dropped: 5 |
| Level 2 | |
 | Rank Required: 3 Star General
Mini-Gunners Dropped: 10 |
| Level 3 | |
 | Rank Required: 3 Star General
Mini-Gunners Dropped: 15 |
|
|
No comments:
Post a Comment